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MB/Guard/tackle/PO/frenzy/pro/dodge/jump up/diving tackle/+MA/+Ag/+Str.Īs if you don't rate +MA pretty highly on that list, then imo don't take it, as it'll mean missing out on one of the others.īut yeah, I don't rate +MA that highly, and have often regretted taking it on players with less than 7 base movement. Think about how would you rank the following: You can take a total of 5x skills before you need to make the final 100SPP grind to lvl 7 (which very few players complete). Usually your +MA will just mean they roll 1x extra GFI or you roll 1x less GFI (but I find it'd only rarely even save me that) How often do you find that your opponent was at their max MA and is justtt out of range. +MA's main benefit will be on blitzes or if a gutter runner tries to outrun you. You need MA8+ to realistically have a decent chance at a 1T TD. Give your Black Orcs Block and the Blizters Guard on their first level up. Your main tactic is to sneak your Goblin past the back lines and have your Thrower pass the ball to him. Orc blitzers have enough MA already to score a 2T TD with just 1x GFI.Ī sweeper with MA6 can already, from the middle of the field, reach either sideline with just 1x GFI. Later on you can buy two additional Blitzers and use your two Linemen as backups in case of injury/heatstroke.
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Orcs don't benefit that much from having +MA, especially on their 1st lvlup.
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